15 Best Drinking Games for Parties (Beyond Beer Pong)
Because there’s a whole world of party games waiting to become your new favorites.
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Why Branch Out from Beer Pong?
Don’t get us wrong—beer pong is a classic for a reason. But let’s be honest: playing the same game every party gets old. Plus, not everyone has the space for an 8-foot table, and sometimes you want something that gets everyone involved at once.
The best drinking games do more than just get people buzzed—they create stories, inside jokes, and moments people talk about for years. Whether you’re hosting a small apartment gathering or a full-blown house party, this list has games that’ll fit perfectly.
We’ve organized these by type (card games, no-equipment games, team games, skill games) so you can quickly find what fits your situation. Let’s dive in.
Card-Based Drinking Games
A single deck of cards opens up dozens of game possibilities. These are the four that consistently deliver the best party energy.
1. Kings Cup (Circle of Death)
Players: 4-15 | Supplies: Deck of cards, large cup | Vibe: Chaotic, escalating fun
Kings Cup is the Swiss Army knife of drinking games. It accommodates any group size, creates natural conversation, and builds tension toward an inevitable messy climax. If you only learn one card game, make it this one.
Setup
Place a large cup (the “King’s Cup”) in the center of the table. Spread the entire deck face-down in a circle around it—no gaps. Everyone sits around with their drinks.
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Rules by Card
- 2 — You: Point at someone. They drink.
- 3 — Me: You drink.
- 4 — Floor: Everyone touches the floor. Last person drinks.
- 5 — Guys: All guys drink.
- 6 — Chicks: All women drink.
- 7 — Heaven: Point to the sky. Last person drinks.
- 8 — Mate: Pick a drinking buddy. When you drink, they drink (and vice versa) for the rest of the game.
- 9 — Rhyme: Say a word. Go around the circle rhyming. First person who can’t rhyme or repeats a word drinks.
- 10 — Categories: Name a category (car brands, NFL teams, etc.). Go around naming items. First failure drinks.
- Jack — Make a Rule: Create a rule everyone must follow (no first names, no pointing, etc.). Breaking it = drink.
- Queen — Question Master: You become the Question Master. If anyone answers a question you ask, they drink. Lasts until someone else draws a Queen.
- King — Pour: Pour some of your drink into the King’s Cup. The person who draws the 4th King drinks the entire center cup.
- Ace — Waterfall: Everyone starts drinking. You can’t stop until the person to your right stops. The card-drawer controls when it ends.
Pro Tips
- Best Jack rules: “Little Green Man” (pretend to remove an invisible man from your drink before sipping), “No pointing” (use elbows or nods instead), “No saying drink/drunk/drinking”
- The 4th King is brutal—fill that center cup with mixed drinks at your own risk
- Keep the card circle tight; gaps break the game’s flow
2. Ride the Bus
Players: 3-10 | Supplies: Deck of cards | Vibe: Building tension, one unlucky victim
Ride the Bus has two phases: a relatively tame card-guessing round, then a brutal finale where the “loser” has to survive a gauntlet of guesses. It’s perfect for smaller groups who want focused chaos.
Phase 1: Building the Bus
The dealer goes around asking each player four questions, dealing cards face-up:
- Red or Black? Guess wrong = 1 drink
- Higher or Lower? (Than your first card) Wrong = 2 drinks
- In-Between or Outside? (Relative to your two cards) Wrong = 3 drinks
- Guess the Suit: Wrong = 4 drinks
Phase 2: The Pyramid
Deal cards in a pyramid: 5 on bottom, then 4, 3, 2, 1 on top. Flip cards one at a time, bottom to top. If you have a matching card in your hand, give drinks—bottom row = 1 drink, next = 2, up to 5 drinks at the top. You can stack or split drinks.
Phase 3: Riding the Bus
Whoever has the most cards left “rides the bus.” Deal 4 cards face-down. They must guess Red/Black, Higher/Lower, In-Between/Outside, and Suit. Any wrong answer: start over with fresh cards. The bus ride ends when they get all four correct in a row.
Warning: Bus rides can last a while. The record at our office is 22 rounds before someone completed it.
3. Pyramid (Beeramid)
Players: 4-12 | Supplies: Deck of cards | Vibe: Strategic, memory-testing, bluffing
Like Ride the Bus’s pyramid phase, but as a standalone game with added bluffing mechanics. Great for groups who like a bit of strategy with their drinking.
How to Play
- Deal 4 cards to each player. Memorize them, then place them face-down—no peeking!
- Build a pyramid: 6-5-4-3-2-1 cards, all face-down
- Flip cards one at a time, starting from the bottom row
- If you have a matching card (or claim to), assign drinks:
- Row 1 (bottom): 1 drink
- Row 2: 2 drinks
- Row 3: 3 drinks
- Row 4: 4 drinks
- Row 5: 5 drinks
- Row 6 (top): 6 drinks
- The twist: The recipient can call your bluff. If you can’t reveal a matching card, YOU drink double. If you can, THEY drink double.
Strategy
Memory is key in early rows. In later rows, bluffing becomes more tempting because the stakes are higher—but so are the consequences. Watch people’s eyes when they get assigned drinks; genuine confidence versus nervous energy tells you a lot.
4. F*** the Dealer
Players: 4-10 | Supplies: Deck of cards | Vibe: Fast-paced, dealer vs. players
A rapid-fire guessing game where being the dealer starts fun but quickly becomes a nightmare. The game naturally cycles dealers as the deck depletes.
How to Play
- One person is the dealer. They look at the top card without showing anyone.
- The player to their left guesses the card’s value (Ace through King).
- First guess: If correct, dealer drinks 5. If wrong, dealer says “higher” or “lower.”
- Second guess: If correct, dealer drinks 3. If wrong, guesser drinks the difference between their guess and the actual card.
- Reveal the card and place it face-up in a row (organized by value helps track what’s been played).
- If the dealer stumps 3 players in a row, deal passes to the next person.
As more cards are revealed, guessing becomes easier—which means being dealer gets progressively harder. The final dealers of a deck get absolutely destroyed.
No Equipment Required
These games need nothing but people and drinks. Perfect for spontaneous parties, bars, or when someone forgot the cards.
5. Never Have I Ever
Players: 4-20+ | Supplies: None | Vibe: Revealing, hilarious, potentially scandalous
The classic party game that inevitably exposes secrets, creates inside jokes, and occasionally ends friendships. In the best way.
How to Play
- Players take turns making “Never have I ever…” statements about something they’ve genuinely never done.
- Anyone who HAS done that thing takes a drink.
- Bonus rule: If only ONE person drinks, they must share the story.
Statement Categories to Rotate Through
- Safe: “Never have I ever been to Europe” / “…broken a bone” / “…eaten sushi”
- Medium: “Never have I ever lied about my age” / “…skipped work with a fake excuse” / “…snooped through someone’s phone”
- Spicy: “Never have I ever hooked up with someone in this room” / “…sent a risky text to the wrong person” / “…been caught doing something embarrassing”
Pro tip: Escalate gradually. Start with innocent questions, let people get comfortable, THEN drop the real ones. Going too hard too fast kills the vibe.
Want more ideas? Check out our complete Never Have I Ever questions list with 200+ prompts sorted by intensity level.
6. Most Likely To
Players: 4-15 | Supplies: None | Vibe: Judgmental (lovingly), funny group dynamics
A game that reveals exactly what your friends think of you—for better or worse. Best played with groups who know each other well.
How to Play
- Someone asks “Who’s most likely to [scenario]?”
- On the count of three, everyone points at who they think fits.
- Each person drinks once for every finger pointed at them.
Great Prompts
- Most likely to survive a zombie apocalypse
- Most likely to become famous (or infamous)
- Most likely to marry a celebrity
- Most likely to get lost in their own neighborhood
- Most likely to accidentally start a fire
- Most likely to cry at a commercial
- Most likely to still be partying at 60
This game works because it’s not about drinking—it’s about the group’s collective judgment. The drinking is just the consequence of being… well, yourself.
7. Medusa
Players: 5-12 | Supplies: Shots (or drinks) | Vibe: Tense, sudden, chaotic
An absurdly simple game that somehow creates incredible tension. Also known as “Eye Contact” or “Don’t Look at Me.”
How to Play
- Everyone stands in a circle, heads down, eyes closed.
- On “3-2-1-Look!”, everyone looks up and stares at ONE other person.
- If you’re looking at someone who isn’t looking at you: safe.
- If you make eye contact with someone: both of you yell “MEDUSA!” and take a shot.
- Repeat until someone quits or supplies run out.
The anticipation of looking up—not knowing if you’ll lock eyes with someone—creates genuine suspense every round. Simple, but weirdly addictive.
8. Cheers to the Governor
Players: 5-15 | Supplies: None | Vibe: Increasingly chaotic, rule-stacking madness
A counting game that starts simple and becomes hilariously complicated as custom rules pile up. By round 10, nobody remembers what’s happening.
Basic Rules
- Sit in a circle. Count from 1 to 21, going around the circle (one number per person).
- When someone says “21,” everyone cheers “To the Governor!” and drinks.
- The person who said 21 creates a new rule replacing a number with something else (word, action, sound, etc.).
- Anyone who messes up drinks and counting restarts at 1.
Example Rule Progression
- Round 1: “7 is now ‘banana’”
- Round 2: “14 is now clap twice”
- Round 3: “4 and 16 are switched”
- Round 4: “On 11, skip the next person”
- Round 5: “20 must be whispered”
By round 8, you’re trying to count while remembering that 7 is banana, 4 is actually 16, you clap at 14, whisper at 20, and OH GOD WHAT COMES AFTER CLAP? The chaos is the point.
Team Drinking Games
Nothing builds party energy like team competition. These games create instant alliances, friendly rivalries, and memorable moments.
9. Flip Cup
Players: 6-20+ (equal teams) | Supplies: Plastic cups, table | Vibe: High energy, competitive, loud
The ultimate party relay race. Two teams face off in a drinking-and-flipping showdown that gets increasingly messy and hilarious.
Setup
Two equal teams line up on opposite sides of a table. Each person has a cup with a small amount of beer (typically 1/3 full).
Rules
- The first players on each team cheers, chugs their drink, and places the empty cup on the table edge (right-side up, hanging slightly over).
- Using one hand, flip the cup by flicking the bottom rim. Goal: land it upside-down.
- You can’t stop flipping until your cup lands inverted.
- Once successful, the next teammate goes.
- First team to finish wins.
Variations
- Survivor Flip Cup: Losing team eliminates one player each round. Last team with players wins.
- Reverse Flip Cup: Start upside-down, flip to right-side up.
- Batavia Downs: Winners go to end of line and keep playing. Losers sit out. Last person standing wins.
10. Civil War
Players: 6 (2 teams of 3) | Supplies: 18+ cups, 3-6 balls, long table | Vibe: Chaotic, fast, intense
Beer pong’s chaotic cousin. No turns, no waiting—just constant shooting, drinking, and mayhem. It’s beautiful madness.
Setup
Each player has 3 cups in a triangle in front of them (9 cups per side total). Each team gets 3 ping pong balls. Teams stand on opposite ends of the table.
Rules
- On “GO!”, everyone shoots simultaneously. There are no turns.
- If someone makes one of your cups, you must stop, drink it, THEN you can resume shooting.
- You can only shoot if you have a ball. Retrieve balls as fast as you can.
- Once all 3 of your personal cups are gone, you’re out.
- First team to eliminate all opposing players wins.
Civil War is about speed and chaos. Strong shooters get targeted. Fast drinkers survive longer. Alliances form and dissolve mid-game. It’s beautiful.
11. Drinking Relay Races
Players: 8+ (equal teams) | Supplies: Varies by race type | Vibe: Athletic, competitive, messy
Take any relay race and add alcohol. Simple concept, infinite variations.
Race Ideas
- Chug Relay: First person chugs, tags the next. Standard but effective.
- Straw Race: Drink an entire beer through a straw before tagging out. Harder than it sounds.
- Boot Race: Pass a large boot-shaped glass down the line. Last sip determines next starter (or finisher chugs the remainder).
- Flip & Run: Drink, flip cup successfully, then run to tag your teammate.
- Chandeliers Relay: Team version of Chandeliers (see below).
Skill-Based Games
For when you want drinking games that actually require some talent. Warning: skill deteriorates as drinks accumulate.
12. Quarters
Players: 2-8 | Supplies: Quarter, shot glass | Vibe: Focused, skill-testing, classic
The original skill-based drinking game. Simple rules, high skill ceiling, surprisingly competitive.
Basic Rules
- Place a shot glass in the center of the table.
- Bounce a quarter off the table, trying to land it in the glass.
- If you make it: choose someone to drink, and shoot again.
- If you miss: pass the quarter to the next player.
- Make 3 in a row? Create a rule (like Kings Cup Jacks).
Pro Tips
- Newer quarters bounce more predictably
- Find your angle and distance, then be consistent
- A wider glass makes the game more social; a narrow shot glass makes it competitive
13. Chandeliers (Coin Game)
Players: 4-8 | Supplies: Cups, large cup, coin/ball | Vibe: Competitive, escalating stakes
A hybrid of quarters and flip cup with a dramatic centerpiece. The “chandelier” cup in the middle creates constant tension.
Setup
Each player has a cup (partially filled) in front of them. One large cup (the “chandelier”) filled higher sits in the center, surrounded by player cups.
Rules
- Bounce a quarter/ball, trying to make it in ANY cup.
- In someone’s cup: They drink it, refill, game continues.
- In the chandelier: Everyone races to drink their cup and flip it. Last person to successfully flip drinks the chandelier AND refills it.
- Miss: Pass to the next player.
The chandelier shot completely changes the game’s dynamic. Suddenly it’s not about targeting one person—it’s about threatening everyone at once.
14. Dizzy Bat
Players: 2+ | Supplies: Wiffle ball bat, ball (optional) | Vibe: Athletic, hilarious, YouTube-worthy
A drinking game that doubles as a fitness challenge. Also called “Louisville Chugger.” Best played outdoors with cameras rolling.
How to Play
- Fill the hollow wiffle ball bat with beer (typically 12oz).
- Chug the beer from the bat—no spilling.
- Place the bat end on the ground and your forehead on the handle.
- Spin around the bat 10 times while staying in contact with it.
- Optional: Someone pitches a ball and you try to hit it.
The spin-to-swing transition is where the magic happens. Watching someone stumble toward an incoming pitch is peak entertainment. Have someone on camera duty.
Chill & Social Games
Not every drinking game needs to be a competition. Sometimes you want to set a vibe without demanding attention.
15. Power Hour
Players: Any | Supplies: Shot glasses, timer/playlist | Vibe: Steady pace, background activity
The marathon of drinking games. One shot of beer every minute for 60 minutes. Sounds easy. It’s 7.5 beers.
How to Play
- Everyone has a shot glass and a beer supply.
- Every 60 seconds (use a timer or Power Hour playlist), take one shot of beer.
- Repeat for 60 minutes.
- Century Club variant: 100 shots in 100 minutes (equals 10 beers).
Making It Better
- Power Hour playlists: Spotify has playlists that change songs every minute—each song change = drink
- Themed hours: 60s music, movie soundtracks, one artist’s discography
- Activity breaks: Every 15 minutes, add a mini-game or challenge
Power Hour works as a party opener or a parallel activity while people mingle. It provides structure without demanding constant attention.
How to Pick the Right Game for Your Party
| Situation | Best Games | Why |
|---|---|---|
| Small group (4-6) | Ride the Bus, F*** the Dealer, Quarters | Focused games that work with fewer players |
| Large group (10+) | Kings Cup, Never Have I Ever, Flip Cup | Scales well, keeps everyone engaged |
| Breaking the ice | Never Have I Ever, Most Likely To | Reveals personalities, sparks conversation |
| High energy needed | Flip Cup, Civil War, Chandeliers | Competition creates excitement |
| Background activity | Power Hour, Kings Cup | Doesn’t demand constant attention |
| No supplies available | Never Have I Ever, Most Likely To, Medusa, Cheers to Governor | Need nothing but drinks |
| Outdoor party | Dizzy Bat, Flip Cup, Relay Races | Room to move, mess doesn’t matter |
Drinking Game Safety Tips
We’re pro-fun, but we’re also pro-not-ending-up-in-the-ER. A few guidelines:
- Pace yourself: Games are designed to make you drink fast. Deliberately slow down.
- Water cups: Keep water available. Hydrate between rounds.
- Food first: Never play on an empty stomach.
- Opt-out rule: Anyone can skip a drink, no questions asked. Normalize this.
- Watch your friends: If someone’s too drunk, they’re done. Be the friend who notices.
- No driving: Plan transportation before you start. Uber, designated driver, crash there.
- Know limits: These games are fun at a buzz. They’re not fun at alcohol poisoning levels.
The goal is a great party, not a hospital visit. Drink responsibly, look out for each other, and the memories will be ones you actually want to remember.
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Frequently Asked Questions
What is the most popular drinking game besides beer pong?
Kings Cup (also called King’s Cup or Circle of Death) is arguably the most popular drinking game besides beer pong. It only requires a deck of cards and can accommodate large groups, making it perfect for any party.
What drinking games can you play with 2 people?
Great two-player drinking games include: Truth or Drink (answer honestly or take a shot), Higher or Lower (guess if the next card is higher or lower), Speed Facts (rapid-fire trivia), and Quarters (bounce a quarter into a glass).
What drinking games don’t require any equipment?
Several drinking games need nothing but drinks: Never Have I Ever, Most Likely To, Two Truths and a Lie, Medusa (eye contact game), and Cheers to the Governor (counting game). These are perfect when you don’t have cards or cups.
How do you play Kings Cup?
Spread a deck of cards face-down around a center cup. Players take turns drawing cards, each with a rule: 2=You (pick someone to drink), 3=Me (you drink), 4=Floor (last to touch drinks), 5=Guys drink, 6=Chicks drink, 7=Heaven, 8=Mate, 9=Rhyme, 10=Categories, Jack=Rule, Queen=Questions, King=Pour into center cup (4th King drinks it), Ace=Waterfall.
What’s the best drinking game for a large group?
For large groups (10+ people), the best drinking games are: Kings Cup (unlimited players), Flip Cup (team-based, any size), Never Have I Ever (everyone plays simultaneously), and Thunderstruck (drink during ‘thunder’ in AC/DC song). These scale well and keep everyone engaged.
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